Multiclass F/M Bladesinger should now have access to all available quick spell slots. Improved Priestess of Lolth's "Shapeshift: Spider," haste and poison come with higher levels. Bug Fixes: Multiclass kits will now function properly for class abilities of level 10 or above, all credit to - Bug Fixes: Resolved issue with Priestesses of Lolth being unable to talk after shapeshifting out of spider form. Format changes: Component order changes, completely uninstall mod before updating. Bug Fixes: Further fixes to Priestess of Lolth's 'Shapeshift: Spider,' should work as intended now. BAMs with closest matching images from compatible games. Removed all instances of 'sod' under REQUIRE_PREDICATE GAME_IS, due to the fact that IWDEE does not yet recognize that game.įixed multiple Ioun stones for IWDEE. Bug Fixes: Multiple strref fixes, including War Wizard's innate ability descriptions. A few components shifted groups (but not component numbers) to maintain a minimum number of component groups. Courtesy of Revised abilities for Herbalists & Priests of Mystra, improving balance as well as kit usefulness. ![]() Splint/Plate, ranged weapons, 2H-weapons, shields, and even hand-to-hand combat will disable bladesinging, removing its effects and preventing its reapplication until proper weapon/armor requirements are met. No more! Bladesongs are now properly limited to Bladesingers in armor no heavier than chain mail so long as they are wielding a single one-handed melee weapon and have one free hand. Further improved Bladesongs! Bladesingers are meant to stick to robes/elven chain and single weapon style, but as a fighter/mage kit, they were able to perform their powerful bladesongs in cumbersome full plate and heavy tower shields. ![]() Kits: Collector, Elven Minstrel, Huntsman, Infiltrator, Spellfincher, and Faiths & Powers-compatible "Clergy of the Seldarine."
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